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最新10篇文章回顧
tensun

 發表於 2006-8-27 03:36 AM

呣呣 你這個花心A,前幾天才跟我說你對silo很有感覺,淒涼


simon36922

 發表於 2006-8-22 03:47 PM


引用:
innison寫到:
mudbox已取得
但沒空測試
不過就功能說明來看
很多功能很不錯

但就介面上,仍感覺ZBrush比較創新
ZBrush 2.5也將推出(或已推出)
有同類軟體互相競爭是好事
這樣他們開發新功能的速度才會加快

Zbrush2.5尚未推出~
不過在官方論壇已經釋出新功能的DEMO影片~
新增的功能大致上有:
1.LAYER = 圖層、類似2D圖層一般,甚至連每一個動作都能以圖層歸類,(這要去看DEMO影片才能了解)
2.使用MASK建模 = 以往的Zbrush只能在該物件上編輯,新的MASK功能可以直接在物件表面上直接延伸出一個物件,對於細部的製作配件非常的方便
3.可以在編輯中的物件上直接上色 - 以往的Zbrush要上色的話必須進入上色的模式才能著色,2.5的Zbrush就不需要了~
還有其他的新功能~
有興趣的話可以上去瞧瞧~
ZbrushCentral
http://www.pixolator.com/zbc/index.php?
功能網頁
http://www.pixolator.com/zbc/showthread.php?t=36912
而且MUDBOX很像沒有材質的功能吧~
單純就是建模而已~
光這點就差很多了吧~
對懶的拆UV的人來說~
不對~!
想要節省時間做CG的人來說~~
這點可是只命傷呀~#
像我就會繼續用Zbrush~
要在認識新軟體~
太辛苦了~~(笑)
另外我個人比較喜歡Zbrush的介面~
誰說3D軟體一定要那種制式的介面~
像XSI的介面也是很特別呀~
不管什麼樣的介面~
習慣了就上手啦~
而且Zbrush的介面在視覺上我個人是覺得很舒服的呀~~(我是學3DS MAX的~介面實在是醜到爆阿~)

#.拆UV太花時間了,丟給3D軟體拆比較快,缺點是:無法在2D軟體繪製,因為UV是零散的~有得必有失嘛~~(笑)

[simon36922 在  2006-8-22 03:51 PM 作了最後編輯]


innison

 發表於 2006-8-8 02:59 AM

mudbox已取得
但沒空測試
不過就功能說明來看
很多功能很不錯

但就介面上,仍感覺ZBrush比較創新
ZBrush 2.5也將推出(或已推出)
有同類軟體互相競爭是好事
這樣他們開發新功能的速度才會加快


simon36922

 發表於 2006-8-7 03:46 PM

我有下載demo玩過~
其實說真的~~
還是喜歡zbrush呀~
像這種輔助型的軟體~
還是使用資源多的好用啊~~
而且~
zbrush比較漂亮啊~~
mudbox介面很醜的呀~


ASAHI

 發表於 2006-8-6 11:57 AM

官方網站:
http://www.mudbox3d.com/

重點功能列表:

<一般重要功能>
1. Friendly user interface (友善的使用者介面)
2. True 3D camera offering perspective and orthographic views. (真正的3D攝影機提供透視圖等)
3. Maximum usable work space.  (最大的工作環境空間)
4. Multiple object support. (多重物件支援包含匯入燈光與攝影機等)
5. Creative new "Pick" function combined with hotkeys provide a fast and simple workflow for managing multiple objects. (設定快捷鍵加快工作流程)
6. Built in image browser for viewing reference images. (內建圖片瀏覽器)
7. Innovative streaming technology enables you to take further advantage of your computer's grunt. (獨家串流技術使高解析模型得以順利編輯)
8. Node based architecture for further development and potential. (節點式架構系統便於往後發展)
9. Cross Platform. Mudbox currently runs on Windows only, but is built to support Linux and Macintosh platforms as well. (多重平台支援往後將支援Linux與Mac OS)


<3D Layers 3D圖層>
1. The industry's first true production-tested 3D layers. Bringing Photoshop® layer concepts to 3D. Store different detail passes, diverse design directions or libraries of morph targets on multiple layers, blending them with multiplier sliders and layer masks. Sculpt nondestructively using layers and layer masks. (支援Photoshop圖層並可以利用於筆刷, 包含多層遮罩與可調整滑軌等)

2. Selective symmetry. Mirror or flip the detail stored on one or more layers. (對稱選取, 包含鏡射等)
3. Masking. Paintable mask for non-destructive editing. (遮罩, 非破壞性的應用在模型編修上)
4. Layer Management. Duplicate, merge, flatten, group and reorder layers. (圖層控制, 可以複製合併編組等)


<Advanced Sculpting 進階雕刻塑型>
1. Fast high quality brushing in 3D (no projection) on dense models. With Mudbox's new Scratch brush, sculpt at any speed without blobby stamping. The phrase "knife through butter" comes to mind. (影片看這裡: http://www.mudbox3d.com/video/brushSpeed.mov )
(超快的雕刻能力與速度)

2. Brush tip control and precision. Accurately shape the brush tip with falloff curves and stamps. A sharp falloff curve will cut an accurate and sharp stroke into the geometry -- no more soft stroke profiles. (精確控制比刷範圍與衰減程度曲線)

3. 3D Brush Stamps. Stamp image detail directly into the mesh using 3D brush stamps. (3D筆刷圖章工具)
4. NEW "tangent space" symmetry. Sculpt symmetrically on asymmetrical models! This Mudbox first, provides a time-saving and production-tested technique for working efficiently on posed or asymmetrical models. (可以作任意的對稱編輯)

5. Travel inside and through the mesh with your camera and sculpt from any direction and from any distance. (攝影機可以深入模型內部做任何的雕刻與各種方向的編輯)
6. Stencils. Easily and quickly position stencil images in the 3D View over the model and scrub detail into the mesh. (將圖片變換成3D雕刻的細節)




<Multiresolution Editing 多重解析度編輯>
1. Innovative level streaming technology increases the number of polygons up to which a mesh can be subdivided, even on ordinary 32 bit machines. (獨家串流技術可以編輯高量模型且可以被細分)
2. Fully integrated local subdivision for increased efficiency and interactivity. Select an area of the model, subdivide it, and step up and down between levels independent from the rest of the mesh! Subdivide where you want, when you want, and as much as you need.
(真正且完整的細分支援能力)



<Texture Baking 材質預先烘培>

1. Supports baking between multiple arbiitrary meshes. Bake high quality normal and displacement maps between multiple arbitrary meshes. (支援材質與N-Map, D-Map的烘培)
2. Bake detail into 8, 16, and 32 bit maps. (材質預先烘培支援16與32Bits格式)
3. Eliminate faceting with subd to subd extraction. (可以輸出已經細分的物件)
4. Displace meshes with multiple floating point maps.



                       
<Display 即時顯示>
1. New Draft render mode dramatically increases interactivity when navigating scenes with dense meshes. Unlike other solutions, Mudbox Draft rendering works just as great with meshes that have no level history, such as imported dense scan geometry.

2. Smooth normal shading assists while working with coarser meshes by reducing faceting and offering a display more representative of the limit surface, which can help sculptors get more out of fewer polygons.
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